Commander stats, one page per commander

How each commander actually performs at real tables — win rates, placements, turn-order splits, and how its games end, aggregated anonymously from every game logged with The Pod Companion. Built from games played, not decklists built. Every commander that fronts an official precon already has a page here, with that deck's land count, bracket floor, singles value and colour-source verdict.

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Showing the 14 commanders with at least 5 logged games, out of 71 played.

Every precon commander

155 commanders front an official Commander preconstructed deck, and each one has a page here whether or not anyone has logged a game with it yet — with the precon's land count, bracket floor, singles value and a colour-source verdict computed from that decklist. 25 of them also have a full upgrade guide.

Colorless — 1 precon commander

Mono-White — 2 precon commanders

Mono-Blue — 1 precon commander

Mono-Black — 2 precon commanders

Mono-Red — 2 precon commanders

Mono-Green — 1 precon commander

Orzhov — 5 precon commanders

Selesnya — 5 precon commanders

Boros — 6 precon commanders

Azorius — 4 precon commanders

Dimir — 6 precon commanders

Simic — 7 precon commanders

Izzet — 7 precon commanders

Golgari — 5 precon commanders

Rakdos — 4 precon commanders

Gruul — 5 precon commanders

Abzan — 6 precon commanders

Mardu — 8 precon commanders

Naya — 10 precon commanders

Esper — 8 precon commanders

Bant — 8 precon commanders

Jeskai — 11 precon commanders

Sultai — 6 precon commanders

Grixis — 8 precon commanders

Temur — 5 precon commanders

Jund — 7 precon commanders

4-Color (no blue) — 1 precon commander

4-Color (no red) — 1 precon commander

4-Color (no green) — 1 precon commander

4-Color (no black) — 2 precon commanders

4-Color (no white) — 1 precon commander

Five Color — 9 precon commanders

All Commander precons · What each one is worth in singles

Colors read before commanders do

There are thirty-two color identities and thousands of commanders, so the color tables above fill in long before any single commander clears the five-game threshold — every Grixis game lands in one bucket no matter which Grixis commander flew it. That makes “how do three-color decks actually do here?” answerable while “how does this commander do?” is still waiting on games. Read them as exposure rather than a verdict: a color combination doesn’t win a game, a deck does, and a color’s record is shaped by which commanders happen to be popular in it and by who they sit across from.

What a commander page shows

Every commander that appears in a logged game gets its own page the moment that game is logged, and every commander that fronts an official preconstructed deck has one already. Once it clears the small-sample threshold, the page shows its full record: games and wins, how its placements distribute across the pod, win rate by turn order position, how its games end, and average game length. Partner pairs are tracked as their own identity — Halana & Alena is a different deck from either partner alone, and its record is kept separate on purpose.

A precon commander's page carries something different, and it carries it from day one: what the deck in the box actually runs. That means its land count and creature count, the bracket it floors at out of the box, what its singles are worth at the exact printing the box ships, and — the part no other precon list publishes — how many coloured sources the deck runs measured against how many the commander's own mana cost needs, computed with the same hypergeometrics behind the mana base calculator. Those numbers don't wait on anyone to log a game.

These numbers answer a different question than deck databases do. Sites built on decklists tell you what people build; this directory tells you what actually wins at kitchen tables and game stores — including the janky commanders no tier list will ever mention. The trade-off is honesty about sample size: every page states how many games its numbers come from, and pages below the threshold say so instead of dressing up three games as a meta.

Anonymous by construction

The aggregates are computed inside the database by functions that can only return card-level dimensions: commander names, colors, placements, turn order, elimination causes, and counts. Player names, usernames, accounts, and per-game dates never leave the database — the same privacy boundary as our global stats page. Details in the privacy policy.

FAQ

Where do these per-commander stats come from?

Every number comes from real Commander games logged with The Pod Companion’s free game logger. Each commander’s page aggregates every logged game featuring it — anonymously, with no player names or accounts.

Why isn’t my commander listed?

A commander appears in the directory once it has at least five logged games, so a single lucky weekend can’t masquerade as a win rate. Its page exists from the first logged game, but shows full stats only past the threshold. Log your games to get your commanders on the board.

How are partner commanders counted?

A partner pair is its own commander identity with its own page and its own record — it is never merged with either partner played solo, because a pair plays like a different deck. Each page cross-links the other identities a commander appears in.

Is a commander’s win rate here its true win rate?

It is the honest win rate across games logged on this site — which skews toward the pods that log here, especially while samples are small. Every page states its sample size, and remember the baseline: in a four-player pod an even share is 25%, not 50%.