How to build Captain Kathryn Janeway

Captain Kathryn Janeway makes every creature that enters show you the top card of your library, and this build is about choosing what is there when it does: lands go to your hand, creatures get cast straight off the top, and everything else turns into a +1/+1 counter.

Captain Kathryn Janeway
Captain Kathryn Janeway
Bracket
Floor 3Upgraded
2Game Changers
0Mass land denial
0Extra turns
4Nonland tutors
Mana curve
Mana sources
G42

The core list: 100 cards, 35 lands (26 basic), 37 creatures, average mana value 3.25. Mana sources: 42 green. Bracket floor 3 (Upgraded). How brackets work →

Seven cards in this list are not out yet, and three numbers on the page wait on them. Captain Kathryn Janeway, Benjamin Sisko, Besieged, Dr. Joseph M'Benga, Dominion Supervisor, Captain Jonathan Archer, Common Goal and Amok Time all arrive with Star Trek on 13 November 2026. Until then a deck checker refuses each of them as unreleased, which is a date on a calendar and not a ban, and every other card in the list is already legal. None of the seven has a market price either, so each total on this page adds up ninety three of the hundred copies and is a floor. The priced cards are counted at the cheapest paper printing of each, and when the new cards do get prices, expect the first ones to be preorder prices that drift down in the weeks after release. The bracket is the third number. Worldly Tutor and Natural Order are the two Game Changers behind the floor of 3, and no Star Trek card is on that list today. Wizards changes the list when it changes the brackets, a schedule that ignores set releases, so one of these seven could be added later and raise the floor.

How the deck runs. Janeway costs 3G for a 2/3. She gives you a second land drop every turn, and every creature that enters under your control, her included, explores. It reveals your top card. A land goes to your hand, and anything else leaves the creature with a +1/+1 counter and you with a choice: put the card back on top or put it in the graveyard. So each creature is a look at your library and a decision about it, and the list is built to make as many of those decisions as it can and to make them count. Counting Janeway, thirty seven of the hundred are creature cards, Dryad Arbor is a land that enters as one, and five cards put several bodies onto the battlefield at once. Seven let you cast creatures off the top, three decide what the top card is before you reveal it, and the rest turn the counters into mana, cards and damage.

A third of the library goes to your hand, and the two modal lands do not

Thirty three of the ninety nine are land cards, exactly a third, so a blind explore puts a land in your hand one time in three and a counter on the creature the other two. Explore judges the card as it sits in your library, and a modal double-faced card in the library has only its front face. Turntimber Symbiosis and Bala Ged Recovery are lands on their backs and sorceries on their fronts, so when a creature reveals one, the creature gets a counter and you get the usual choice. In a long game leave Turntimber Symbiosis where it is. It is a seven mana spell that puts a creature from your top seven onto the battlefield, and that creature explores as well.

The second land drop is what makes the land half of explore worth having. A land a creature finds on your turn can go straight down if you still have a drop, and with Janeway you have two, so the land already in your hand and the one an elf turns up can both be played. Oracle of Mul Daya adds a third drop and lets you play lands from the top of the library. Courser of Kruphix and Augur of Autumn do the second half of that, so a land waiting on top can be played before any creature reveals it, and the next explore sees the card underneath.

A creature on top is your next spell, so leave it there

Seven cards here let you cast creature spells from the top of your library. Vizier of the Menagerie, Elven Chorus, Eladamri, Korvecdal, Vivien, Monsters' Advocate and Benjamin Sisko, Besieged do it as soon as they are out, Augur of Autumn does it once you control three creatures with different powers, and Ranger Class does it at level 3. With any one of them on the battlefield, explore stops being a coin toss and becomes the step that sets up your next spell.

Here is the sequence. You cast a creature off the top. It enters and explores, which reveals the new top card. If that card is a creature, you leave it there, the creature that just arrived takes a counter, and you cast the one you revealed, which explores in turn. If it is a land, it goes to your hand, and you probably still have a drop for it. If it is anything else, the arriving creature still takes its counter and you decide whether that card is worth drawing next turn or worth binning to uncover a fresh one. As long as the mana holds, a stack of creatures on top plays out one after another, and each explore decides whether the run goes on.

Augur's condition is easier to meet here than in almost any other deck. Coven asks for three creatures with different powers, and explore counters spread powers out on their own. An elf that explored is a 2/2 next to the 1/1 elf that did not, and Janeway with a counter is a 3/4.

Bin the spell you cannot cast from the top

The nonland choice is where this commander rewards some thought, because the instinct is to keep every good card. A noncreature spell left on top is a card you draw next turn, but until then it sits in front of every cast-from-the-top card in the list, and every explore for the rest of the turn reveals it again. If the chain is still going, bin it. Keep it if the chain is over, or if you are about to put several creatures onto the battlefield together and want each of them to take a counter.

A binned card is not gone for good. Eternal Witness returns any card from the graveyard to your hand, Bala Ged Recovery does the same from its front face, and the third chapter of Amok Time returns a creature card. On the bracket 4 rung Finale of Devastation can put a creature you binned straight onto the battlefield, because it searches the graveyard as well as the library.

Hornet Queen is five explores, and a kept card makes them five counters

Each creature entering is its own trigger, tokens included, and each explore reads the top card at the moment it resolves. When a group of creatures enters together, that changes the arithmetic. Lands come off the top one explore at a time until the first nonland, and if you keep that nonland where it is, every explore left in the group reveals it again and puts a counter on its creature.

Five cards in the list put more than one creature onto the battlefield at a time. Hornet Queen brings five bodies, Esika's Chariot brings two Cats and copies one of your tokens each time it attacks, Captain Jonathan Archer brings Porthos with him, and Ezuri's Predation makes a 4/4 for every creature your opponents control. Avenger of Zendikar is the largest. With eight lands out it is nine creatures entering, and each Plant grows again with every land that enters, which with Janeway is at least two a turn. Tendershoot Dryad works one creature at a time but far more often, since its Saproling arrives at the start of every player's upkeep. At a table of four that is four explores a round from one card.

Ezuri's Predation is the one that breaks the order. Its Beasts fight as part of the spell resolving and only explore afterwards, so they fight as 4/4s and the counters arrive on the ones that survive.

Before a big group arrives, set the top card. Sensei's Divining Top can draw a card and then put itself on top of your library, and an artifact on top is a nonland, so tap it with Hornet Queen's five triggers waiting and all five explores become counters. You draw it again next turn. Its other ability arranges the top three cards, which lets you put the lands first and the spell you mean to keep behind them. Sylvan Library lets you choose your top two cards every draw step, and Worldly Tutor puts the creature you want on top, one cast away whenever a top-of-library card is out.

Topography Tracker and Path of Discovery each double what she sees

Topography Tracker turns every explore into two, and Path of Discovery is a second copy of Janeway's trigger without the land drop. With Janeway and Topography Tracker out, an ordinary creature explores twice as it enters, and Jadelight Ranger, which explores twice by itself, does it six times. Add Path of Discovery and the ordinary creature explores four times. Jadelight Spelunker explores X times plus once for Janeway, and Twists and Turns puts a scry 1 in front of every explore, so each reveal comes after a chance to send the card you were about to see to the bottom. Path of Discovery also covers the turns Janeway spends in the command zone after someone answers her, because creatures keep exploring without her.

Wildgrowth Walker and Shadowed Caravel count explores, not creatures, so every one of those doublings is a doubling for them too. With Topography Tracker and Path of Discovery both out, one creature entering is four counters on Wildgrowth Walker and 12 life.

Rishkar turns the counters into mana, and Incubation Druid makes three

Two explores in three find no land, and here that outcome has a job to do. Rishkar, Peema Renegade gives every creature you control with a counter the ability to tap for green, so most of an explored board is mana. Incubation Druid taps for three instead of one once it has a +1/+1 counter, and an Incubation Druid that enters with Janeway out has about a two in three chance of picking one up at once. Castle Garenbrig and Nykthos, Shrine to Nyx turn the same board into bigger turns. Kodama of the West Tree and Dominion Supervisor give trample to every creature with a counter, and Kodama fetches a basic land each time one of those creatures connects with a player.

The draw cards count counters too. Armorcraft Judge draws one for each creature with a +1/+1 counter, Inspiring Call does the same at instant speed and makes those creatures indestructible for the turn, which with Heroic Intervention is how the deck survives a board wipe, and The Great Henge gets cheaper as your biggest creature grows. Mosswort Bridge wants creatures with total power 10 before it gives up its hidden card, and an explored board reaches that early.

Hardened Scales and Dr. Joseph M'Benga make each counter four

Dr. Joseph M'Benga doubles every counter you put on one of your creatures, and Hardened Scales adds one. When both apply you choose the order, and adding first then doubling turns one explore counter into four. M'Benga also gives hexproof to your other creatures that carry a counter, and Janeway picks one up whenever her own explore finds a nonland, so she is usually covered as well. Champion of Lambholt takes a counter for every creature that enters after it, and creatures with less power than it cannot block yours, a threshold that climbs much faster here than anyone else's creatures do.

Elemental Bond reads the power before the counter lands

Two popular green draw engines stay out on purpose. Elemental Bond and Garruk's Uprising draw when a creature with enough power enters, and they check that power at the moment it enters. Janeway's explore resolves afterwards, so a 2/2 that explores into a 3/3 never draws from Elemental Bond. This list draws with cards that do not care how big a creature is on arrival: Guardian Project for each new name, Beast Whisperer for each creature spell, The Great Henge, Armorcraft Judge, Inspiring Call, Tireless Tracker, Ohran Frostfang and War Room. That looks thin for a deck of this length until you count explore, where a third of all reveals end up in your hand.

The core list

All hundred cards with Janeway included, each priced at its cheapest paper printing. Hover over a name to see that printing.

“Load into the deck builder” opens this list in your account, ready to edit or save. “Copy decklist” gives you plain text for Moxfield, Archidekt or Arena, with no account needed.

Commander 1

  • Captain Kathryn Janeway

Creatures 36

  • Acidic Slime
  • Armorcraft Judge
  • Augur of Autumn
  • Avenger of Zendikar
  • Beast Whisperer
  • Benjamin Sisko, Besieged
  • Birds of Paradise
  • Captain Jonathan Archer
  • Champion of Lambholt
  • Courser of Kruphix
  • Craterhoof Behemoth
  • Cultivator Colossus
  • Delighted Halfling
  • Dominion Supervisor
  • Dr. Joseph M'Benga
  • Eladamri, Korvecdal
  • Elvish Mystic
  • Eternal Witness
  • Fyndhorn Elves
  • Hornet Queen
  • Incubation Druid
  • Jadelight Ranger
  • Jadelight Spelunker
  • Kodama of the West Tree
  • Llanowar Elves
  • Ohran Frostfang
  • Oracle of Mul Daya
  • Rishkar, Peema Renegade
  • Sakura-Tribe Elder
  • Tendershoot Dryad
  • Thrashing Brontodon
  • Tireless Tracker
  • Topography Tracker
  • Vizier of the Menagerie
  • Wildgrowth Walker
  • Wood Elves

Planeswalkers 1

  • Vivien, Monsters' Advocate

Instants 6

  • Beast Within
  • Heroic Intervention
  • Inspiring Call
  • Krosan Grip
  • Return of the Wildspeaker
  • Worldly Tutor

Sorceries 5

  • Common Goal
  • Ezuri's Predation
  • Green Sun's Zenith
  • Natural Order
  • Pick Your Poison

Artifacts 5

  • Esika's Chariot
  • Sensei's Divining Top
  • Shadowed Caravel
  • Sol Ring
  • The Great Henge

Enchantments 11

  • Amok Time
  • Elven Chorus
  • Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
  • Guardian Project
  • Hardened Scales
  • Kenrith's Transformation
  • Path of Discovery
  • Ranger Class
  • Song of the Dryads
  • Sylvan Library
  • Twists and Turns // Mycoid Maze

Lands 35

  • Bala Ged Recovery // Bala Ged Sanctuary
  • Boseiju, Who Endures
  • Castle Garenbrig
  • Dryad Arbor
  • 26× Forest
  • Mosswort Bridge
  • Nykthos, Shrine to Nyx
  • Rogue's Passage
  • Turntimber Symbiosis // Turntimber, Serpentine Wood
  • War Room

Every double green card waits until turn three, and the sources are there for it

The list counts forty two green sources, lands and mana creatures together, against the thirty six it takes to have two green by turn three in nine games out of ten. Twenty cards ask for that second green and the cheapest of them costs three, so the one place the colour could pinch comes out at 95.5% on the play. The colourless lands are the only real cost. Nykthos, Rogue's Passage and War Room make no green, and the mana creatures are what cover for them.

The budget rung explores blind, and the bracket 4 rung explores twice

Both rungs keep the part of the list that makes Janeway worth building: the creatures that explore, the cards that cast from the top, the counter payoffs and the big groups of tokens. What moves between them is how much you know about the top card before you reveal it, and how fast the game ends once the board is wide.

The budget rung is twelve swaps and takes the list from at least $480 to at least $121. Worldly Tutor and Natural Order, the only Game Changers, become Seeker of Sunlight and Garruk's Horde. Sensei's Divining Top and Sylvan Library, the two cards that arrange the top, become Summoning Materia and Over the Edge, which means more of the budget deck's explores are blind. It makes up for that in volume: Seeker of Sunlight explores for three mana on any of your turns, Merfolk Branchwalker and Tishana's Wayfinder explore on their own as well as through Janeway, and Garruk's Horde and Summoning Materia are two more ways to cast what you reveal. The Great Henge becomes Harmonize, Guardian Project becomes Shamanic Revelation, Green Sun's Zenith becomes Merfolk Branchwalker, Craterhoof Behemoth becomes Overwhelming Stampede, Kodama of the West Tree becomes Tishana's Wayfinder and Delighted Halfling becomes Arbor Elf. Nykthos, Shrine to Nyx and Boseiju, Who Endures make way for Khalni Garden, whose Plant explores like any other creature, and Gingerbread Cabin. The deck still plays the same way, with less say over what each explore reveals.

Budget / bracket 2 12 swaps

  • Worldly Tutor becomes Seeker of Sunlight−$25.99
  • Natural Order becomes Garruk's Horde−$14.37
  • The Great Henge becomes Harmonize−$61.82
  • Sensei's Divining Top becomes Summoning Materia−$35.91
  • Sylvan Library becomes Over the Edge−$26.36
  • Green Sun's Zenith becomes Merfolk Branchwalker−$30.28
  • Craterhoof Behemoth becomes Overwhelming Stampede−$23.13
  • Delighted Halfling becomes Arbor Elf−$24.61
  • Kodama of the West Tree becomes Tishana's Wayfinder−$19.27
  • Guardian Project becomes Shamanic Revelation−$12.63
  • Nykthos, Shrine to Nyx becomes Khalni Garden−$38.36
  • Boseiju, Who Endures becomes Gingerbread Cabin−$45.75

This rung: 100 cards, 35 lands, average mana value 3.23, no bracket floor (no Game Changers, no mass land denial). Whole deck at least $121.20 (93 of 100 copies priced, so a floor). Prices as of 21 October 2026. How brackets work →

The bracket 4 rung is six swaps and takes the total to at least $707, with four Game Changers and a floor of 4. Panharmonicon makes Janeway trigger twice for every creature, so each one explores twice from her alone, and Topography Tracker and Path of Discovery multiply from there. Doubling Season doubles the two things this deck makes most of, tokens and counters. Avenger of Zendikar makes twice the Plants, and with Hardened Scales and M'Benga also out a single explore counter becomes eight. Ancient Tomb puts Janeway out on turn two off a Forest and a one mana elf. Chord of Calling and Finale of Devastation find creatures and put them straight onto the battlefield, Chord at instant speed with a wide board paying most of its cost.

Biorhythm is the add that changes the table. It sets every player's life total to the number of creatures they control, so opponents with three creatures each go to three life while your side of the table is a field of Plants, Insects and Saprolings that has not attacked yet. That is a bracket 4 way to win and worth saying out loud before the game starts. Survival of the Fittest would be the obvious fifth Game Changer, and at $436.50 for its cheapest copy it is the one this rung leaves out. To make room the rung drops Mosswort Bridge, Ezuri's Predation, Shadowed Caravel, Jadelight Spelunker, Champion of Lambholt and Thrashing Brontodon.

Up to bracket 4 6 swaps

  • Mosswort Bridge becomes Ancient Tomb+$122.61
  • Ezuri's Predation becomes Biorhythm+$33.73
  • Shadowed Caravel becomes Doubling Season+$31.30
  • Jadelight Spelunker becomes Finale of Devastation+$30.52
  • Champion of Lambholt becomes Panharmonicon+$1.82
  • Thrashing Brontodon becomes Chord of Calling+$6.85

This rung: 100 cards, 35 lands, average mana value 3.33, bracket floor 4 (Optimized). Whole deck at least $706.51 (93 of 100 copies priced, so a floor). Prices as of 21 October 2026. How brackets work →

FAQ

Is Captain Kathryn Janeway legal in Commander yet?

Not until 13 November 2026, when Star Trek is released. Until that day deck checkers list her as unreleased, which is not the same thing as banned, and six other new cards in this list are in the same position. Everything else in the ninety nine can be played today.

How much does this Captain Kathryn Janeway deck cost?

At least $480 for the core list, $121 for the budget rung and $707 for the bracket 4 rung, with each card counted at its cheapest paper printing. Those are floors, because Janeway and the six other new cards in every list have not been priced yet.

Do tokens explore with Captain Janeway?

Yes. She triggers on every creature that enters under your control, token or card, so Hornet Queen is five explores and Avenger of Zendikar is one for itself and one for each Plant it makes.

Does a modal double-faced land count as a land when a creature explores?

No. In your library a modal double-faced card has only its front face, so Turntimber Symbiosis and Bala Ged Recovery are sorceries as far as explore is concerned. Revealing one gives the creature a +1/+1 counter, and you choose whether the card stays on top.

If I leave a card on top, does the next explore reveal the same card?

Yes. Each explore looks at whatever is on top when it resolves, so a nonland you leave there turns every later explore into a +1/+1 counter until something moves it. That is how one Hornet Queen becomes five counters.

Can I play the land an explore finds on the same turn?

Yes, as long as you have a land drop left. Janeway gives you a second one every turn, so the land from your hand and a land a creature turns up later can both go down, and Oracle of Mul Daya adds a third.

Does Panharmonicon double Captain Janeway's trigger?

Yes. Her ability triggers because a creature entered, which is exactly what Panharmonicon doubles, so every creature explores twice. It is one of the six adds on the bracket 4 rung.

What bracket is the Captain Kathryn Janeway deck?

The core list has a floor of 3, set by Worldly Tutor and Natural Order, two of the three Game Changers bracket 3 permits. The budget rung runs none of them and the bracket 4 rung runs four. No Star Trek card is a Game Changer at the moment, and since that list is updated on its own timetable, a later update could raise these floors without any card in the deck changing.