Every commander-eligible card previewed so far for a Magic: The Gathering set that has not been released yet, grouped by set, with rules text, colour identity and a countdown to release.
Art, left to right: Lius Lasahido, Alex Negrea, Justyna Dura, Lixin Yin and Lius Lasahido
As of , 152 commander-eligible cards have been previewed across 5 unreleased Magic: The Gathering sets, 148 of them brand-new cards. 70 were previewed in the last 7 days. The earliest to release is Stardates on , 17 days from now.
A card’s date is Scryfall’s preview date where it records one, otherwise the day this list first carried the card, which can be a day late because the list is rebuilt once a day.
Three things a spoiler list gets wrong
These cards are not Commander-legal yet, and that is not a ban. A card from an unreleased set reads not legal in every database, including this one’s source. It becomes legal on its set’s release date, and it is legal to build with from that day.
Every price here is a preorder price. Preorder prices are set before anyone knows how a card plays, and they usually fall in the weeks after release. Treat them as a ceiling, not a valuation.
No card here is on the Game Changer list. That list is revised at bracket updates, not on set release, so a new card is absent from it by default rather than by judgment. Any bracket you work out for a deck built from these cards is a floor.
Release calendar
Unreleased Magic: The Gathering sets, and how many commander-eligible cards each has previewed so far.
Set
Code
Releases
Countdown
Commanders previewed
Stardates
SDS
17 days
4
Star Trek
TRK
17 days
87
Star Trek Commander
TRC
17 days
58
Wizards Play Network 2027
PW27
66 days
None yet
MagicFest 2027
PF27
66 days
None yet
Nauctis: The Sunken Realm
NAU
101 days
None yet
Darkhold Destiny Commander
MDC
164 days
1
Marvel: Darkhold Destiny
MDD
164 days
2
Previewed commanders
Stardates SDS · releases · 17 days · 4 commanders
Kenrith, the Returned King {4}{W}
Legendary Creature — Human Noble
Rules text
{R}: All creatures gain trample and haste until end of turn.
{1}{G}: Put a +1/+1 counter on target creature.
{2}{W}: Target player gains 5 life.
{3}{U}: Target player draws a card.
{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
{1}: If Nog is a Rogue, he becomes a Ferengi Scout with base power and toughness 3/4 and gains "Whenever Nog becomes tapped, surveil 2."
{3}: If Nog is a Scout, he becomes a Ferengi Officer and gains "You may play lands from your graveyard" and "You may play an additional land on each of your turns."
When U.S.S. Excelsior enters, destroy target tapped creature an opponent controls.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost. (You face a dilemma as you choose one or more modes for a spell or ability.)
When Enterprise NX-01 enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
When H.M.S. Bounty enters, you may search your library for a Whale card, reveal it, put it into your hand, then shuffle.
Station
8+ | Flying
Whenever H.M.S. Bounty deals combat damage to a player, draw a card. If you control a Whale and haven't begun an extra turn this game, take an extra turn after this one.
Whenever you face a dilemma, you may pay {B}. If you do, return this card from your graveyard to your hand. (You face a dilemma as you choose one or more modes for a spell or ability.)
Grand Nagus Zek gets +1/+1 for each Treasure you control.
Whenever another creature dies, create a Treasure token. This ability triggers only once each turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When Tasha Yar dies, exile the top card of your library. Until the end of your next turn, you may play that card.
{2}{R}, Exile this card from your graveyard: Create a token that's a copy of this card. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
At the beginning of combat on your turn, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice those lands at the beginning of your next end step.
When Sylvia Tilly enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of combat on your turn, you may pay {1} and exile a card from your graveyard. When you do, put a +1/+1 counter on target creature.
Whenever Erica Ortegas becomes tapped, you may put a land card from your hand onto the battlefield. If you do, return a land you control to its owner's hand at the beginning of the next end step.
You may choose not to untap Lwaxana Troi during your untap step.
{2}, {T}: Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
When Rutherford enters, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever you cast a Spacecraft spell, put a +1/+1 counter on target creature.
During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up to cast a spell this way. (Only instant and sorcery spells can be cast this way. You may cast a card from your graveyard for its beam me up cost if you also return another creature you control to its owner's hand. Then exile that spell.)
• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Landfall — Whenever a land you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
When Dr. McCoy enters, put a +1/+1 counter on another target creature you control.
If another creature you control with a +1/+1 counter on it would be destroyed, instead remove all +1/+1 counters from it and all damage already dealt to it is healed.
Previewed uncommonLegal from release$1.99 preorder
Whenever you attack while creatures you control have total power 8 or greater, target attacking creature gets +2/+0 and gains first strike until end of turn.
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.
Whenever you face a dilemma, each opponent loses 2 life and you gain 2 life. (You face a dilemma as you choose one or more modes for a spell or ability.)
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn.
{2}{W}{U}{B}{R}{G}, {T}: Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token.
Tap seven untapped Officers you control: Search your library for a Spacecraft card, put it onto the battlefield with seven charge counters on it, then shuffle.
When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
Whenever U.S.S. Reliant enters or deals combat damage to a player, return target creature card with mana value 4 or less from your graveyard to the battlefield with a finality counter on it.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
Landfall — Whenever a land you control enters, Captain Burnham deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, put a +1/+1 counter on Captain Burnham.
When Q enters, shuffle your library, then exile cards from the top of your library until you exile a nonland card. That nonland card gains "Exile a card from your hand: Create a copy of this card. You may cast the copy. Activate only during your turn and only if this card is exiled."
When Worf enters, for each opponent, gain control of up to one target creature that player controls with mana value 3 or less until end of turn. Untap those creatures. Until end of turn, they become Warriors in addition to their other types and gain haste.
When Captain Archer enters, create Porthos, a legendary 1/1 green Dog creature token.
Federation — {G}, {T}: Target creature you control gets +X/+X until end of turn, where X is the number of creature types among non-Borg creatures you control. Activate only as a sorcery.
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
• Tap target creature an opponent controls. Put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Previewed uncommonLegal from release$0.38 preorder
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of target creature you control, except it isn't legendary. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Previewed uncommonLegal from release$1.97 preorder
• Target creature gets +1/+0 until end of turn and can't be blocked this turn.
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step.
{2}, Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
When Spock enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Previewed uncommonLegal from release$1.44 preorder
When Zero enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.
Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control.
Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
Star Trek Commander TRC · releases · 17 days · 58 commanders
Ambassador K'Ehleyr {2}{W}
Legendary Creature — Klingon Human Advisor
Rules text
Vigilance
Parley — At the beginning of combat on your turn, each player reveals the top card of their library, then draws a card. For each nonland card revealed this way, put a +1/+1 counter on Ambassador K'Ehleyr.
You may have Ezri Dax enter as a copy of any creature card in your graveyard that was put there from the battlefield this turn, except her name is Ezri Dax, Newly Joined and she's a legendary Trill in addition to her other types.
Seek out — Whenever you draw your second card each turn, put a +1/+1 counter on Julian Bashir.
Whenever Julian Bashir attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is Julian Bashir's power.
When U.S.S. Enterprise-E enters, destroy all tapped creatures.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
Seek out — Whenever you draw your second card each turn, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, put a time counter on Kes, then draw X cards, where X is the number of time counters on her. Then if she has nine or more time counters on her, sacrifice her.
When Tuvok enters during the declare attackers step, choose up to two target attacking creatures. For each of them, you may reselect which player or permanent that creature is attacking. (A creature can't attack its controller.)
{2}, {T}: Surveil 2, then you may reveal the top card of your library. Draw a card if it's an artifact card. If you don't draw a card this way, put two +1/+1 counters on B'Elanna Torres.
{T}: Target opponent whose turn it is may cast a spell from their hand without paying its mana cost. If they do, you copy that spell. You may choose new targets for the copy. If they don't, you draw a card.
Seek out — Whenever you draw your second card each turn, create a token that's a copy of another target creature you control, except it isn't legendary, it's an Illusion artifact in addition to its other types, and it has haste. Exile that token at the beginning of the next end step.
When U.S.S. Defiant enters, destroy up to one target artifact or enchantment.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
When U.S.S. Enterprise-C enters or dies, you may discard your hand. If you do, draw a card for each card discarded this way.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 3+.)
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.)
4+ | Flying
8+ | Multivector Assault Mode — Whenever U.S.S. Prometheus deals combat damage to an opponent, it deals that much damage to each other opponent.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying
Picard Maneuver — Whenever U.S.S. Stargazer attacks, create a tapped and attacking 4/3 colorless Spacecraft Illusion artifact creature token with flying. Exile that token at end of combat.
That Is Irrelevant — {T}: Draw a card, then discard a card. When you discard a nonland card this way, put two charge counters on up to one target artifact.
When Võx enters and at the beginning of your first main phase, the next artifact creature spell and the next Spacecraft spell you cast this turn have undaunted. (They cost {1} less to cast for each opponent.)
Artifact spells you cast have replicate {2}{U}. (Whenever you cast an artifact spell, copy it for each time you paid its replicate cost. Each copy becomes a token.)
{T}: Choose a color. Add one mana of that color for each charge counter on Queen's Diamond. Spend this mana only to cast your commander.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
Whenever The Borg Queen enters or attacks, target opponent exiles cards from the top of their library until they exile a creature card. Assimilate that card. They put the rest on the bottom in a random order. (To assimilate a card, put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
Strange new worlds — Whenever Commander Spock enters or attacks, reveal the top card of your library. You may cast that card without paying its mana cost if that spell's mana value is equal to or less than the number of differently named lands you control. If it's a land card, you may put it onto the battlefield tapped. If that card is still on top of your library, draw a card.
Whenever another historic permanent you control with mana value 3 or greater enters, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Seek out — Whenever you draw your second card each turn, put a +1/+1 counter on up to one other target creature and two charge counters on up to one target Spacecraft.
When Worf enters, create a 2/1 red Klingon Warrior creature token with haste.
Battlefront — Whenever you attack, exile the top X cards of your library, where X is the number of opponents you attacked this turn. Until the end of your next turn, you may play those cards.
{1}, {T}: Put a +1/+1 counter on each creature you control that entered this turn. If you put two or more +1/+1 counters on creatures this way, draw a card.
Whenever Spot or another nontoken legendary permanent you control enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Landfall — Whenever a land you control enters, put four charge counters on Starship Enterprise.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 16+.)
16+ | Flying
Whenever Starship Enterprise deals combat damage to a player, draw that many cards.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
Can I play these commanders before the set comes out?
Not in a sanctioned game. A card becomes Commander-legal on its set’s official release date, and until then every database reports it as not legal. That means not legal yet, not banned. Prerelease events are the one exception, and they are not Commander.
When do Magic spoilers usually start for a new set?
Preview season usually opens with a livestreamed debut on a Monday or Tuesday, about three and a half weeks before a Friday release. Daily previews follow for about ten days, busiest Tuesday to Thursday, and the season ends two weeks before release, when Wizards publishes the full card image gallery. Commander decks attached to a set are revealed inside that window over one to four days, and some sets show a handful of cards weeks or months earlier.
Why does a card cost more now than it will after release?
Preorder prices are set before anyone has played with the card, so they price hype rather than results. Most preorder prices fall in the weeks after a set releases, as supply arrives and the card gets tested. The prices on this page are preorder prices and should be read as a ceiling.
What counts as commander-eligible besides legendary creatures?
Any card that can legally head a deck: legendary creatures, legendary Vehicles and Spacecraft with power and toughness, planeswalkers and other cards whose text says they can be your commander, and double-faced cards whose front face is a legendary creature. Backgrounds are listed too: a Background leads beside a commander that says “Choose a Background”. The deck builder accepts the same cards, so what you see here is what you can actually build around.
How current is this list?
It is rebuilt every day from Scryfall and republished only when something has actually changed, so the date at the top of the page is the day the list last moved rather than the day a job last ran. Cards appear here as they are previewed and drop off on their set’s release day, when they stop being upcoming. Each card shows the day it was previewed: Scryfall’s preview date where it records one, otherwise the day this list first carried it, which can be a day late.
Related
Commander statsWin rates, seat share and decklists for the commanders people are actually playing.
Upcoming Magic setsThe release calendar for every new paper set, not just its commanders, with the cards revealed so far.