Muldrotha, the Gravetide
Muldrotha, the Gravetide · 100 cards
Command Zone
- 1 Muldrotha, the Gravetide
Creatures (34)
- 1 Artisan of Kozilek
- 1 Baleful Strix
- 1 Caustic Caterpillar
- 1 Clever Impersonator
- 1 Conclave Naturalists
- 1 Crypt Rats
- 1 Dauthi Voidwalker
- 1 Desperate Bloodseeker
- 1 Doom Whisperer
- 1 Eternal Witness
- 1 Fume Spitter
- 1 Fyndhorn Elves
- 1 Golgari Thug
- 1 Gonti, Lord of Luxury
- 1 Hermit Druid
- 1 Hostage Taker
- 1 Kiora's Follower
- 1 Llanowar Elves
- 1 Manglehorn
- 1 Mulldrifter
- 1 Noxious Gearhulk
- 1 Overlord of the Hauntwoods
- 1 Plaguecrafter
- 1 River Kelpie
- 1 Sakura-Tribe Elder
- 1 Scorn-Blade Berserker
- 1 Sentinel of the Pearl Trident
- 1 Shinra Reinforcements
- 1 Spore Frog
- 1 Springbloom Druid
- 1 The Unagi of Kyoshi Island
- 1 Town Greeter
- 1 Ulvenwald Hydra
- 1 Underrealm Lich
Planeswalkers (2)
- 1 Ashiok, Nightmare Weaver
- 1 Jace, Wielder of Mysteries
Instants (5)
- 1 Commit // Memory
- 1 Corrupted Conviction
- 1 Krosan Grip
- 1 Price of Fame
- 1 Tolarian Winds
Sorceries (1)
- 1 Twilight's Call
Artifacts (12)
- 1 Charcoal Diamond
- 1 Coalition Relic
- 1 Commander's Sphere
- 1 Dimir Signet
- 1 Empowered Autogenerator
- 1 Golgari Signet
- 1 Lifecrafter's Bestiary
- 1 Nevinyrral's Disk
- 1 Oblivion Stone
- 1 Simic Signet
- 1 Sky Diamond
- 1 Sol Ring
Enchantments (7)
- 1 Animate Dead
- 1 Foster
- 1 Garruk's Uprising
- 1 Greater Good
- 1 Mystic Remora
- 1 Search for Azcanta // Azcanta, the Sunken Ruin
- 1 The Eldest Reborn
Lands (38)
- 1 Alchemist's Refuge
- 1 Command Tower
- 1 Darkwater Catacombs
- 1 Evolving Wilds
- 1 Field of Ruin
- 1 Flooded Grove
- 6 Forest
- 1 Gemstone Mine
- 1 Hickory Woodlot
- 1 High Market
- 5 Island
- 1 Llanowar Wastes
- 1 Lotus Field
- 1 Opulent Palace
- 1 Overgrown Tomb
- 1 Peat Bog
- 1 Rocky Tar Pit
- 1 Saprazzan Skerry
- 1 Scavenger Grounds
- 5 Swamp
- 1 Temple of Mystery
- 1 Terramorphic Expanse
- 1 Underground River
- 1 Vivid Grove
- 1 Vivid Marsh
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Castability odds use the same hypergeometric engine as the Deck Mana Audit tool, assuming one land drop per turn on the play. The commander starts in the command zone, so it’s excluded from the draw odds.
Deck value over time
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