Free MTG Playtester
Play a Commander deck out, solo, in your browser. Load a deck link, pick a preconstructed deck, or paste a list — then draw an opening hand and play the turns. Every zone, no rules engine, no account.
Paste a decklist
One card per line, 1 Sol Ring. A Commander header or a *CMDR* tag puts a card in the command zone.
Play a precon
Every preconstructed Commander deck this site tracks, ready to play without owning it.
Your decks
Sign in to play your own decks here. A deck link that someone has made public opens without an account.
Two things run the turn for you once the board is up. New turn untaps everything, draws for the turn and empties the mana pool, as one step you can undo in one press. Proliferate adds one of every counter already on the board and invents none — a permanent with no counters is untouched, which is what the word actually means. There is a mana pool for your own arithmetic (nothing checks whether you could pay for anything), a game log of everything that happened, and keyboard shortcuts — press ? for the list.
What it does, and what it deliberately does not
Load a deck and you get a board: a battlefield you can put cards anywhere on, a hand, a library, a graveyard, an exile zone and a command zone, with cards moving freely between all of them. Tap a card to pick it up, tap where it should go. Tap a permanent to tap it. Add counters, make tokens, flip a double-faced card, search your library, put something on the bottom.
If you pasted a list, Save as deck keeps it on your account and opens it in the deck builder — so a list you were only trying out does not have to be pasted again next time. It needs a free account, and your board stays on this device while you make one. Decks loaded from a link or chosen from the precon list are already saved somewhere, so the button only appears for a pasted list.
Friendly mulligan is the house rule most casual pods actually play. After you mulligan, the hand bar asks you to put cards on the bottom — tick Friendly there and you keep the hand instead. The tick sits beside that message rather than in a settings row because it is a decision you make about the hand in front of you, and it is remembered for next time. It still counts: the game log records how many mulligans you took, because a playtester that lets you redraw four times and forgets is one that flatters the deck.
To move several cards at once, press Select and tap each one — or hold Ctrl and click, or press Select all for the whole battlefield. A bar appears with what you can do to them: tap, untap, add a counter, or send them all to a zone. It is one action to undo, not one per card. Dragging any one of the selected cards brings the rest with it — and permanents that were already on the battlefield move together, keeping the arrangement you built rather than collapsing into a pile at the drop point.
Add card finds any card on Scryfall and puts it wherever you say — your hand, the battlefield, the top of your library. Use it for a card you are thinking of adding before you commit to buying it, for a wish target, or for something an opponent would hand you. It changes this board only; no deck is touched. Order, in the hand’s own bar, sorts your hand by mana value or by name, or lets you move cards one place at a time — useful when you are reading a seven-card hand as a curve rather than as a list. It sits there rather than in the toolbar because that is where your hand is, and because the toolbar has no room to spare. Nothing changes until you press Done, and then the whole rearrangement is one undo. You can also just drag a card within your hand and drop it between two others — a gap opens where it is going to land. On a phone, lift the card first: a sideways swipe scrolls your hand, which is how you reach cards eight through twelve.
Cards move two ways, and both work with a mouse or a finger. Drag a card where it should go — anywhere on the battlefield, or onto the library, graveyard, exile or command zone. Or tap it to pick it up and tap where it belongs, which is the same set of moves without holding anything down. A card you drag somewhere it cannot go flies back to where it started; it never disappears and it never sticks to your finger. Dropping a card back into your own hand is the one exception, because the hand has an order and dropping it between two cards changes that order — putting it back exactly where it came from still changes nothing at all. Press and hold a card for its full menu, or use the ⋮ button in its corner — both open the same thing.
Cards on a board are small by necessity — a battlefield with fifteen permanents on it has to fit fifteen permanents — so there are three ways to read one. The Cards −/+ control resizes the whole board and remembers your choice on that device. On a desktop, hovering a card shows it enlarged. And on any device, the ⋮ button on a card opens View card, which shows the full card with its rules text, every printing and current prices.
What it does not do is enforce anything. There is no stack, no priority, nothing checking whether you can afford a spell, nothing stopping you from putting a card back in your hand from the graveyard. That is a decision, not a gap. The point of playing a deck out is to find out whether it functions — whether the mana works, whether the draws connect, whether turn five does anything — and a rules engine that interrupts you every turn is how that exercise gets abandoned halfway through. The two things it does do for you are the two you cannot do honestly for yourself: it shuffles properly, and it deals at random.
How to load a deck
There are four ways in and they all reach the same board.
- Paste a list. No account, nothing to sign up for. One card per line in the usual
1 Sol Ringform. ACommandersection header or a Moxfield-style*CMDR*tag puts a card in the command zone where it belongs; anything else goes in the library. - Open a deck link. Any deck someone has made public plays straight from its link, signed in or not.
- Play your own deck. Signing in adds your private decks to the picker. That is the only thing an account changes here.
- Pick a precon. Every preconstructed Commander deck this site tracks is loadable, which is a cheap way to find out whether one is worth buying before you buy it. Where the site has written an upgrade guide for a deck, you can also play the upgraded list — the same hundred cards with that guide’s swaps made — which is the only honest way to answer whether the swaps actually help.
The library is the real library
The deck you load is expanded card for card — thirty basics are thirty cards, not one row with a number beside it — and your commander starts in the command zone rather than in the ninety-nine, exactly as it does at a table. That matters more than it sounds: a playtester that quietly shuffles the commander into the deck, or that treats a stack of basics as a single card, gives you draws that could never happen and quietly flatters the deck. The count in the corner is the number of cards actually left to draw.
Your board is saved on this device
A game in progress is kept in your browser, so closing the tab halfway through a turn does not lose it. It is stored locally and never uploaded — which also means it does not follow you to another device, and a private window will forget it when you close that window. Starting a new game replaces it.
Where this fits with the other tools
The mana base calculators answer a question with a number: given this many sources, how often do I cast this on curve? That is the right question when you already suspect a problem and want it quantified. Playing the deck out answers the question that comes before it — whether there is a problem at all, and which turn it shows up on. If a game here keeps stalling on lands, the mana base calculator will tell you exactly how many sources you are short.